Monday, February 28, 2011

 

Community and The New Audience

As we've all picked up recently, television has been changing in tone a lot recently. The style of shows has shifted and become increasingly more and more cinematic rather than videographic. This trend can be seen in the new sitcoms that have been appearing on television such as It's Always Sunny in Philadelphia and Curb Your Enthusiasm. While these shows are being filmed in the more cinematic single-camera style, they follow many of the conceits of traditional sitcoms like All in the Family and Sanford and Son. Basing each episode on a general conceit, the action happens between the players on the show which leads to a resolution at the end.

Community is not really any different from any of these programs. The difference between this show and the aforementioned ones is the way in which the action plays out. Rather than being purely self-contained, Community situates itself as an open comedic text, making clear its commentaries and pointing to its references and itself in both subtle and heavy-handed ways. This new approach to the sitcom suggests appeals to a new self-aware, postmodern* audience that has been raised on the teat of popular culture.

To quickly situate the show, Community follows the lives of seven students at the fictional Greendale Community College, which is located in Greendale, CO. Much like in any sitcom, the characters have very distinct personalities. There is Annie Edison, former Adderall addict and overachiever; Troy Barnes, lovable but mentally slow former HS football quarterback; Pierce Hawthorne, cantankerous divorcee and moist towlette magnate; Shirley Bennett, Christian single mother and former alcoholic; Abed Nadir, popular culture dictionary and socially awkward chick magnet; Britta Perry, a feminist lacking in self-confidence; and Jeff Winger, a disbarred lawyer with an overabundance of self-confidence.

Each week, the characters negotiate the insanity that is their day-to-day existence at Greendale. They must deal with the overly involved (and not-so-secretly gay) Dean Pelton, loose cannon Senor Chang, and the ever bewildering Star Burns amongst others. So far, nothing is really all that different. It's just like every other sitcom any of us has ever watched in terms of premise. The difference comes in terms of how the show is executed.

More than any other sitcom on television right now and especially more than any other single-camera sitcom, Community completely shatters the fourth wall and our continual understandings of how a sitcom should operate. To be clear, other shows also break the fourth wall and suggest that they are engaged in an act of artifice. The Seth MacFarlane shows revel in their ability to break this border and talk actively to the audience. A recent example comes from Family Guy when they made a joke about the Bronte sisters. Before the action resumed on the episode, Peter and Brian had a side banter about the fact that they just made a "period period joke" before moving back into the narrative of Brian giving Peter his kidney ("New Kidney in Town"). Other episodes where this technique is used include "Three Kings" where Peter introduces three vignettes based on Stephen King novels and "Family Guy Viewer Mail #1" in which Brian and Stewie introduce short stories submitted by regular viewers.

The breaking of the fourth wall in Community does not happen in the same way. Community breaks its fourth wall by acknowledging its own artificiality but not through discussion with the audience. To provide an example, the episode "Cooperative Calligraphy" (Season 2, Episode 8) is a bottle episode. Many die-hard television fans would have become aware of this as the narrative moved on, featuring only the study group and none of the other characters who are frequently seen on the show such as Leonard or Magnitude. As the type of episode has a specific narrative arc, we can be certain that the form has been seen in shows prior. Rather than just playing the episode out, Abed, as the show's continual meta commentator, points out that this episode is quickly shaping into a bottle episode due to the fact that there is a central conflict and the only people who could have done it are sitting in the room. Abed's hunch is confirmed when Jeff calls his catch of a date Gwennifer and says (along with other things), "tell your disappointment to suck it. I've gotta do a bottle episode."

This quick line, which preceded a commercial break, breaks down the idea that the show exists as anything else but a show. The characters on the show, while they may have well-developed back stories (in the example being used, Pierce is in full leg casts resulting from him double bouncing on a trampoline in the episode prior. This gag continues for the time it takes Pierce to heal from the accident), frequently acknowledge their character-ness. To provide an example, last week's episode "Intro to Political Science" features an exchange between Troy and Abed where Troy acknowledges that Abed always has his own little stories going off to the side of the main story (this week, the main story was electing a school president for a visit from the folksy hero himself, Vice President Joe Biden. Abed was being trailed by a sexy Secret Service agent who has a thing for him.).

The effect of such maneuvers on the part of the show are twofold. The first is that it allows for the creation of a text that can comment and parody other shows/movies and formats without too much danger. Examples include "Contemporary American Poultry," which was a wholesale ripoff of Goodfellas and The Godfather with explicit references made throughout the episode to both. More importantly, it creates a new relationship with the audience. The show itself presupposes that its viewers watch a lot of television. As is noted in pretty much every critical text that does audience work on the viewer, some of the pleasure of television viewing is recognizing the variety of references that the show is making. By making its own plans known, Community does not strip away the pleasure of watching television. On the contrary, it provides a different sort of pleasure: it allows the audience into its world.

Rather than trying to maintain its artifice, Community makes jokes at its expense. By doing this, the show is physically and psychically there with the audience poking fun at the constructs of the traditional sitcom, as shown through the aforementioned example of "Cooperative Calligraphy," as well as make sustained critiques of other forms of television. To provide an explanation to the latter, "Intro to Political Science" was, at its core, a rather pointed critique of the American political system and its soundbyte, demographic-research-driven mentality. This is reflected in both the breathlessly pointless political commentary work done by Troy and Abed for GCTV, which featured political graphics and a graphic-cluttered screen reminiscent of MSNBC or Fox News, as well as the debate itself which was full of meaningless sloganeering, pointless celebration of folksy nonsense, and discussion without progress.

As one can sense, this show requires a considerable amount of cultural knowledge to be able to access it. While it can be fun to watch on its own level, the satisfaction on the surface level is not as high as it is with a more self-contained show like Two and a Half Men (This show will never survive without Sheen. We all have tiger blood). Full satisfaction can only come with full understanding of the show's intertextuality and self-referentiality because these are put at the surface level of the show. This is what makes the show wildly popular with critical types like myself and those who write for the press: we've been exposed to these things for so long and can make the connections rather easily.

This dense intertextuality is also what has made the show the perpetual bubble show that it is, average about 5 million viewers a week, which is poor for a network show but good for NBC (sick burn?). To provide comparison, the guido juggernaut that is Jersey Shore gets upwards of 8.5-9 million viewers a week. Even the A&E show Beyond Scared Straight which is an hour of troubled teens getting yelled at by hardened criminals averages 3 million viewers. It's important to note that both of these shows are on cable, which makes Community's number just that much sadder.
While mourning may come in the future, Community provides a show to an audience that has become jaded on the recycling of past television tropes but still loves watching television and absorbing popular culture. Community is willing to let the audience say "this is a television show, just a television show," and that is a radical step within itself, I think. I don't expect to see a number of people take up the challenge of liking Community, but for the audience that it does have, it thoroughly respects the way that it both respects and destroys the sitcom week in and week out through its self-reflexivity and intertextuality.

*As Caldwell notes in his book, television has always been postmodern. For the sake of this argument, I intend to use postmodern as a term that implies awareness of artificiality of the viewing experience and the amalgamation of various cultural knowledges.

Sunday, February 20, 2011

 

HD Football and the Demi-god Shot

Producers of televised sports began a few years ago using an elaborate web of zipwires and remote-controlled cameras to cover professional football games. These technological changes, designed to mimic the visual codes of videogames and to make the visual dimension of live football coverage that much more spectacular, have also changed the spectatorial pleasures associated with watching football. Specifically, they lead to a peculiar televisual dialectic of embodiment/disembodiment that challenges notions of television as an oral or tactile medium, and of HDTV as inherently painterly. Instead, HDTV is a medium of embodiment, but a form of embodiment that imagines demigod-like control over televisualized bodies, at the same time that the more conventional codes of television continually undermine that illusion of control. In many ways, this dialectic of control/powerlessness mirrors the emotional state of sports fan who alternate between the belief that rooting from home can alter on-screen developments, and feelings that televised events are out of their control.

This screen-grab is, unfortunately, a poor example of the kind of shot I’m talking about: Zipwire ShotI’m thinking of a camera angle that’s a little bit higher and a placement that’s a little closer to the back of the quarterback’s head. You see this a lot, particularly it seems to me on Fox, when the quarterback is approaching the scrimmage line right before a play. The shot allows you to survey the offense, defense, and the entire field, seemingly from the quarterback’s perspective. However, it’s interesting to notice that this is not a subjective shot: television actually tried that years ago with the helmet cam in the XFL league. The XFL was on to something—they realized that many viewers wanted a more immersive experience watching televised football—but they got the kind of shot and the logics of viewer identification a little wrong. While the helmet cam gave a much more accurate idea of what the quarterback sees, the zipwire shot offers us an idealized version, including the ability to see over tall linemen and nearly the entire breadth of the field.

Of course, the zipwire shot derives from videogaming, and in many ways gives viewers the same sense of omniscience and control that they have in videogames, where the demigod-like nature of this shot (we feel ourselves larger than all of the players, peering in over the rim of the stadium) reinforces the control the player has over the characters on screen. However, television viewers do not have that power; we do not have controls with which to influence the course of the game when watching TV. Instead, the perception of demigod-like power is illusory and fleeting in televised football, because the reality of our position as mere spectators to events eventually becomes inescapable. In neither case can we fully escape the reality of our own positions in relation to the text. Notice that when playing football as a videogame, the “demigod” shot is far more persistent and common than in televised football, where technological (and economic) limitations of shooting live sports makes much more frequent use of conventional, side-line cameras that place us much more in the position of live stadium spectators.

The other main difference between the videogame and the broadcast versions of football lies in the degree of realism, which is where the importance of HD comes into my argument. As realistic as videogame aesthetics and images have become, they are still obvious simulations. it is impossible to ever lose oneself in the illusion that one is controlling real players and games. In other words, then, while television viewers can never maintain the illusion of control, videogame players can never maintain the illusion of realism.

Ultimately, then, the HD aesthetics of televised football create brief bursts of demigod-like spectatorship, creating subject positions of remote-control with more conventional positions as regular stadium spectators. As I mentioned, I think that this shot mirrors (and helps produce) the emotional involvement of the at-home football fan, by giving us the illusion of being in control of game developments at times, but pulling us out of that illusion at other times. I believe that thinking our at-home rooting can telepathically or telekinetically influence events on screen is a rampant (if rarely admitted) aspect of watching football on TV. In a lot of ways, this isn’t that crazy of an idea: after all, stadium fans certainly do have the ability to influence games; their cheering not only seems to rattle some players, but also spurs others to perform their best. When watching a live TV broadcast, then, it’s not surprising that we can imagine ourselves into the role of live spectator, where our rooting actually can have an impact. The zipwire shot encourages that degree of identification; it often gets used, it seems to me, for particularly crucial plays or at the beginning of games to try to invest the viewer ‘s sympathies. The shot acts as a cue, as it were, to suture us into a viewing position that we consistently move in and out of, at the same time intensifying our seeming control over events by placing into a demigod-like subject position.


 

True Blood Opening Sequence Segmentation/Analysis

So partly because of different schedules for everyone, partly just because I have too much time on my hands, I thought I'd open this forum for discussion of class-related issues, examples, etc. that extend and clarify the things we're talking about in class.

To that end, I've included below my segmentation and shot breakdown of the True Blood intro (you can see how extensive semioptic analysis gets) along with my analysis below the table. See what you think, feel free to disagree with me.

As Seiter said in the semiotics readings, perhaps the main point of the method is to fource us to slow down and take the content seriouskly: it's easy to make generalizations aobut TV content, but often when we look more closely, those generalizations are belied by the texts themselves!

Shot #

Video

Audio

1

Catfish in swamp


2

tilt-up; MS water, weeds in bayou


3

Dissolve to CU of crocodile head (alive?); tilt-up


4

Truck forward through reeds, bight sun


5

Truck R-L past shack on stilts in swamp


6

LS, dusk, rural highway

When you came in

7

Low-angle LS of gothic house

the air

8

Quick flash: naked white bodies, black background


9

Truck L-R past squalid homes

went out.

10

Low-angle MCU black female gospel singers clapping


11

Truck L-R past dilapidated “Lucky Liquor” store

And every

12

Found footage, B&W, protestor dragged off by police

shadow

13

Found footage, bystanders looking at camera; all white men in white dress shirts

filled up

14

Truck L-R past cemetery (out of focus)

with doubt.

15

White woman from back on bed wearing black lingerie


16

CU coiled rattle snake uncoils and strikes, R-L on screen

I don't know who you

17

MS green sedan mired in swamp; jump cut

think you are,

18

LS B&W photo of klansmen; cut to CU of child in klan hood

But before the night

19

Forties white man in baseball hat rocking in chair, bayou in background

is through,

20

Two-shot, white boys, home-movie quality; jump-cut, one boy in front; jump-cut CU boy eating strawberry, red juice on lips, XCU licking lips

I wanna do bad things with you.

21

Crocodile head bone dangling from string on porch


22

DFX; tissue-paper-like, crimson, crinkled


23

Sunset


24

Quick cut, naked white body, black background


25

Boy in shadows exists house door, crosses to the right

I'm the kind to

26

White woman’s bare torso with green glowstick bracelet, dancing

sit up

27

CU dead opossum on road at night, camera pulls back (handheld)

in his room.

28

Trucking shot, L-R, marquis at night “God Hates Fangs,” reveal car, driver


29

XLS warehouse (business? Home? Diner?) at night, truck R-L

Heart sick an' eyes filled

30

MLS, woman in bar, red, backless shirt & jean shirts jumps on man, man caresses buttocks

up with blue.

31

Quick cut, naked white body, black background


32

MLS, man’s back, woman’s leg wrapped around, lying on pool table


33

Two-shot, men in bar, one with backward baseball cap leans arms against wall near other, camera pans/trucks L-R


34

Quick cut, naked white body on black background


35

LS moon coming out from behind the clouds.


36

MLS woman in white shirt, jeans, standing backwards in front of man with baseball cap, grinding against him

I don't know what you've done

37

Low angle close-up, same couple in two shot, red lighting

to me,

38

Quick cut, green neon, naked white body against black background, blue neon on black


39

EST shot, small church congregation, all black, minister jumping in air, turning

But I know this much is true:

40

Jump-cut, medium 3-shot of parishioners shouting, cross in background

41

CU church steeple at night, cross in center

42

Naked white bodies, black background (several fast cuts)

43

CU Same steeple, upside down

44

CU woman’s face in red light, low angle (same woman as in #36?)

45

Naked white bodies, black background (several fast cuts); clear shots of breasts, torsos

46

Two-shot, two white women praying fervently, wearing name tags (Church of Jesus), wind blowing their hair

I

47

Woman from #44 on floor of bar, grinding

wanna do bad

48

Venus fly trap eating frog

things with you.

49

Quick cut, burning cross at night

50

CU dead dog, decomposing in time-lapse with maggot


51

INT Bar: man from #36 in MLS pushes another man backwards


52

Fast collage: crosses, naked bodies, neon lights


53

MCU, white male preacher “laying hands” on black female parishioner, falls backward


54

CU: something (animal? bat?) being born/emerging from cocoon.


55

INT Church: black woman shaking, black man and woman holding her


56

LS dancing woman in bar, from behind


57

XCU red lips, white skin woman’s mouth inhaling smoke


58

DFX: crimson tissue paper-like with “True Blood” on it wrinkles, disappears, reveals white background, reappears seemingly filled with red fluid.


59

INT Bar: two shot, woman pushes another woman back, seemingly erotically


60

EXT water at night, three people in LS, two white men, one woman, men baptize woman; intercut briefly by True Blood DFX


61

Woman emerges ecstatic, falls forward

I wanna do real bad things with you.

62

Quick cut of naked white bodies on black background


63

EXT shot of coffin, graveyard in daytime, out of focus


64

Low-angle MCU of woman from #44 dancing in bar with red lighting.


We certainly get the idea of something lurking, stalking; first it emerges from the bayou, then comes into the city, passed dilapidated homes and buildings. All of the location shots throughout the open suggest collapse, decay. Quite early in the sequence, we get the quick cut of naked white bodies, almost subliminal, which recurs throughout the sequence. Together with this opening sequence, this subliminal shot suggest repression, and repression that in some way is linked to social decay. The link between all of the images throughout the sequence and social collapse or decay is signaled by the fact that most sequences end with such location shots; these are also the shots where the music tends to be calmest, giving these images a sense of stasis in a cacophony of images.

Throughout the remainder of the opening sequence, we get a clearer idea of what forms this repression takes: not only sexual, but also political and social. Found footage of civil rights protests and the marquis sign “God Hates Fangs” all give us this sense. In addition to signaling one of the main plot developments of the series—the struggle for vampire civil right—these images work to expand the notion of repression to one of simple sexual repression—as suggested by the “subliminal” sex intercuts—to a much broader sense of repression.

What are the causes and consequences of repression? Much of the logic of the sequence progresses through contrasting images, in fairly straightforward ways, with the soundtrack occasionally underscoring the contrast. In segment 10, for instance, sex scenes and religious scenes are consistently juxtaposed, with fast set of edits featuring a silhouette of a church steeple, a series of naked bodies, and the same steeple unpside-down in reverse. Pretty unmistakable imagery. It seems, then, primarily to be institutions—first, the church, but also the police—that cause repression, not so much other people. This is most obvious in shot 61, where the imagery is one of baptism, but the words on the audio are the sexually suggestive refrain, “I wanna do bad things to you.”

In fact, the sequence seems to set up a pretty clear dichotomy between natural urges or processes (shots 48, 50, 54) and their unnatural repression. This goes back to the initial segment, where the repressed rises from the swamp, and extend to shots 18-20, which seem to tell the story of a young boy who grew to be a messed up man because of racism ( racialized political repression). So this, I would argue, will be one of the main themes of the series as a whole: the attempt to repress natural urges and their irrepressibility. This is also the larger argument of the sequence as a whole: that one’s natural proclivities cannot (or should not) be repressed, or they lead to a whole range of individual and social ills; moreover, it is social institutions that repress our natures, and so those institutions cause the very problems they are designed to prevent.


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